The player can also find SCP documents showing the containment protocols and descriptions of various SCPs that were contained in the site. These include a gas mask capable of protecting the player's eyes from decontamination gas, keycards capable of opening locked doors, an S-Nav which can allow the player to keep track of their progress through the facility, and documents detailing various reports or incidents before the game's events. Along the way the player can find items to aid them. The gameplay revolves around the player navigating a series of randomly generated rooms which are divided up into three zones: Light Containment Zone, Heavy Containment Zone and Entrance Zone. The most prominent hazards being SCPs which have escaped containment. Your main goal throughout the whole game is to escape the facility alive, while attempting to avoid any hazards along the way. However, during the test the facility begins to malfunction, causing a site-wide containment breach to occur. The game opens with D-9341 waking up and being pulled from his cell to begin testing. You play as D-9341, one of many Class-D test subjects used by the SCP Foundation, an organization dedicated to containing and safe-guarding anomalous creatures and artifacts from the rest of the world. This also encouraged Regalis to pursue a career in game designing, and ultimately lead to him founding Undertow Games. The positive feedback of it motivated Regalis to further expand the game over the years from what he calls " a simple jumpscarefest revolving around SCP-173 to something I'd call a full blown game." by the time v1.0 was released. SCP - Containment Breach v 0.1 was released on April 15th, 2012, and like SCP-087-B, Regalis was surprised by the overwhelming positivity and popularity the game had received. This promotion allowed the game to garner a lot of attention in the weeks leading towards its initial release. He also created short YouTube videos demonstrating various aspects of the game. When SCP - Containment Breach got closer to release, Regalis began circulating information about it through 4chan (specifically the "/x/" image board) and Reddit, similarly to how he promoted SCP-087-B. He would often use his friends as playtesters for the indev versions of it in order to provide feedback on what elements worked and did not work. To counter this, Regalis implemented the blinking mechanic. This choice lead to a design challenge in which SCP-173 was too easy to pass by when encountered. SCP-173 was chosen to be the primary threat and focus of the game as Regalis considered it one of his favorite SCPs. Like SCP-087-B, Regalis choose to use the Blitz3D engine for SCP - Containment Breach as he was already familiar with the program, meaning he would be able to easily create and troubleshoot the game. Development on what would later become SCP - Containment Breach began around March 2012. The game received much more praise and attention than Regalis had expected, resulting in many people suggesting that he should try creating another SCP-based game with more content to it. This eventually lead to the creation and release of SCP-087-B on January 30th, 2012. The game became a viral success, catching the attention of Regalis, who became inspired to create a more varied version of the game which deviated from SCP-087's original article. On January 19th, 2012, a YouTube user who goes by the name of "Haversine" released a short clip of an experimental game they are working on called SCP-087, based upon the SCP of the same name. SCP-372 sometimes makes noises while stalking the player throughout the game.The game (which I named SCP-087-B) got way more popular than I could have even imagined, and people started suggesting that I should make a more extensive game of some other SCP, with gameplay that isn't just walking down stairs. By turning very quickly or blinking rapidly, the player, on occasion, can see SCP-372 out of the corner of their view. Upon entering SCP-372's containment chamber, a rustling sound is heard, meaning that SCP-372 has started to stalk the player. It uses this technique to hide, either by hiding behind the head of a person looking for it, or by hiding in their scotomas (blind spots) and saccades (clipping during eye movement). SCP-372 has learned to time its movements to those pulses, predicting the movements of any being around it. In place of eyes or ears, it has a yellow sensory organ which is capable not only of echolocation, but also of detecting energy transfers, such as the electrical impulses in the brains of nearby beings. Every part of the body is abnormally flexible, and the limbs are coated with small fibers that cling to almost any solid surface. It has a long, thin body with eight pairs of narrow limbs. SCP-372 is a creature of unknown genus, approximately 2 meters long from head to tail and weighing approximately 45 kilograms.
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